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Waterdeep: Dungeon Heist

Upcoming Holidays

  • 20-Kythorn: Summer Solstice
  • 1-Flamerule: Founder's Day
  • 7-Flamerule: Lliira's Night
  • 12-Flamerule: Renovations possibly complete.
  • 16-Flamerule: Earliest possible opening day of tavern.
  • 1-Eleasis: Ahghairon's Day
  • 21-Eleint: Brightswords

2019-01-16

  • 7_Kythorn, 1492 DR
    • DM Note: I originally told the party it was Flamerule 7, not Kythorn 7. So, in retrospect, the Lliira's Night celebration has not yet happened. Good thing, since they would have missed it anyway. ;)
    • Theo and Fen awake the next morning to find people outside going about their business. An owl flies up to Theo and announces Lady Phaulkon requests his presence.
    • The two head over to Phaulkonmere and are greeted by Melannor Fellbranch, the groundskeeper. Melannor leads them inside, where Jeryth Phaulkon tells of trouble in the hamlet of Amphail. Someone there has prayed for help from Meilikki and she is sending Fenbrix to help.
    • She teleports them to the southern outskirts of town once they are ready, and they head in. They first come across the house of Lord Dauner Ilzimmer where the serving maid who answers points them towards the north end of town to find Sawyer Tarm, a local farmer.
    • They find Sawyer, who explains that something has been killing his and other farmers horses, and he has prayed to Meilikki for help. They begin their investigation.
    • Meanwhile, at the Horse Pond Tavern, a new group has banded together to help with a job and make some gold. Lord Ilzimmer has contracted with Tully, a Firbolg cleric; Shauk, a Triton wizard; and Yaro, a half-elf monk to escort a couple of ponies to Waterdeep. They will be birthday gifts for the twin children of the noble Cassalanter family. They are told to seek out Sawyer Tarm for the ponies.
    • Fen has been searching the tracks near some dead horses, and finds wolf tracks leading into the Westwood forest. Both parties meet for the first time and make their introductions. They decide to help each other with their respective quests.
    • The group track the prints into the forest, with Sawyer close behind, although as time progresses he falls back more and more.
    • Soon, the party is attacked by six dire wolves. The pack takes down two of the party during the fight, but they are helped out by Sawyer Tarm in the form of a large werebear!
    • Eventually defeating the pack, Sawyer thanks them graciously. Fen, using his charm of restoration, removes the curse bestowed upon Sawyer, who falls to his knees crying in happiness. Praise Meilikki!
    • Back at the farm, a guard sees the party dragging some of the dead dire wolves back for their pelts, and offers them a letter of commendation to the Lord's Alliance, specifically Laeral Silverhand in Waterdeep.
    • The party decides to rest for the night at the Stone Stallion Inn.
  • 8_Kythorn, 1492 DR
    • The next morning, the party gathers the ponies and heads out, after learning of a hill giant somewhere near the roads. They keep a look out along the way, in order to protect their charges.
    • That night they arrive in Rasalanter, and stop at the Sleeping Dragon Inn, run by Yondral Horn. They speak with the guard there from the Lord's Alliance, and hear word that the giant may be at the ruins of Rasalanter Keep. They rest up for the night in preparation.
  • 8_Kythorn, 1492 DR
    • The party travel a couple of hours towards the ruined keep. Using Shauk's osprey familiar, they find the giant inside eating a horse. So, naturally, the prepare and set a trap.
    • Fen places a spike growth spell outside the keep as Theo shoots to draw it out.
    • Without going into too much detail, the giant never gets a hit in, the DM is embarrassed at how easy this was, and the party find 90gp. Poor giant.
    • Heading back to the Sleeping Dragon Inn, they speak with Sergeant Bartholomew Gromlet, whose name I have to remember, since Yaro wrote it down. He pays the group for their efforts, and also writes another letter of recommendation to the Lord's Alliance, care of Laeral.
    • The party, having another day to travel, decide to head out mid-afternoon, and push through the night to arrive late the next morning.
  • 9_Kythorn, 1492 DR
    • Welcome to Waterdeep! Yaro, Tully, and Shauk plan to seek out the Cassalanters. Theo and Fen provide an address to their home, and we end the night there.
    • DM Note: I didn't even realize this at the time I made up this story. I learned about it trying to find Melannor's name again. But in the history of the Forgotten Realms, apparently prior to her disappearance, Jeryth Phaulkon was betrothed to a son of the Tarm noble family of Waterdeep, Arum Tarm. Could there be a relation between Arum and Sawyer? Is that why she wanted to help answer his prayer? Hmmm…

2019-01-10

  • 5_Kythorn, 1492 DR
    • The party, having unicorn in hand, and feeling they can come back anytime, decide to exit the Blue Alley. Before doing so, they easily dispatch the magmin at the bottom of the pit, in order to collect the slag of melted coins at the bottom.
    • Bella takes the unicorn statue and leaves, thanking the group. The party then head back home to discuss next steps.
    • Theo and Fenbrix decide to investigate Berendarr's World of Words that night. So, they each rest up in order to heal and gain spells.
    • Late that night, they stealthily make their way to Berendarr's and break in. Somehow, they easily make it past the maze like bookshelves to the back of the store. (DM Note: Should've been harder!) The book switched out by Buhak is not where he left it however!
    • They enter a room in the back, where they are attacked by a skeletal minotaur. They whittle it down pretty well, but it does manage to get a couple of big hits in on Fenbrix before it dies.
    • The back room is storage with incoming, outgoing, reserved, and other forms of books. They find an office off to the side with ledgers, orders, etc.
    • Past the office is a room labeled “Special Supply”. Inside they find the book Theo seeks, with the symbol of Shar. They also find another magical book using detect magic, but they do not take it.
    • On the way out, Fenbrix with his detect magic notices the rug and a book on the shelf - the same book Buhak had switched. He grabs it and it sticks to his hand, before biting him! It is a mimic!
    • As they try to attack it and figure out how to undo the grapple it has on Fen, it hits him with a pseudopod, knocking him out. Theo disengages to the other side of the carpet.
    • The mimic, being really stupid, crosses the carpet only to be smothered as it rolls itself up to capture the being on top of it. Theo quickly heals Fen and they exit the premises.
  • 6_Kythorn, 1492 DR
    • Back at home, they try to sleep, but find themselves wide awake due to the near death experience and the adrenaline. Theo casts sleep upon Fen, but cannot fall asleep himself.
    • The next morning, they head out once again to get coffee, and try to spy on the dwarf and gnome who sent them on this mission in the first place. Disguised quite well, Theo manages to listen in on some conversation, and decides to follow the pair.
    • The duo head to Buhak's Backyard, surprising everyone. “They know where we live!” The two watch the manor for a bit to see if Theo comes out. Getting impatient, they then head towards Berendarr's.
    • On the way, Theo lures them into a dead end alley, and attempts to play some mind tricks on them. When those don't work, they eventually talk and he attempts to haggle the price of the book.
    • The pair instead take him to Jannaxil's bookstore, where they are able to negotiate a price for the book much higher than originally planned. Being careful, Theo offers to trade it with them that night at the entrance to the Blue Alley.
    • Fen and Theo then go out to multiple stores, determining prices for the items they have found, of which they decide to keep most (now that Buhak has identified them).
    • Theo takes a nap to prepare for the meeting with Jannaxil that night.
    • Vajra Blackstaff comes to their home and speaks with those awake about a serial killer in Waterdeep. She provides them the three notes they have left with details of the murders at each location. She asks for their help in stopping this madman.
    • That night at the Blue Alley, Theo and Fen prepare a means of escape through the portal in case things go awry. However, true to his word, Jannaxil trades the coin for the book. He also tells Theo, “You have passed. Welcome to the Shadow Thieves.”
    • The party heads back home to sleep the night.

2019-01-06

  • 5_Kythorn, 1492 DR
    • Using some magic, Theo and Fenbrix manage to disguise their lack of clothing while they make their way back to the Blue Alley. They meet up with Wulskan and Bella about the same time that Wulskan is under attack.
    • Wulskan jumps back to the hallway, and the group takes a few pot shots at the smoke mephits. However, the mephits eventually dissipate back into the smoke and do not follow them out of the room.
    • The group checks the room with the golden path and the words which read “GET THROUGH”. They easily “get through” the room and make it to the other side.
    • In the next room, stands the sought after Unicorn! The walls, ceiling and floor are covered with mirrors. Any attempt they make to remove said unicorn (actually a 3-ft tall statue) from the room, teleports it and all their possessions back to the center of the room, leaving them naked again.
    • Wulskan, curiosity overcoming him, steps off the yellow path. The symbols of Mystra in the mural on the wall flare, and he suddenly has a fear come over him like no other. He runs from the room.
    • The group try a number of ways to exit while still maintaining their possessions. They even go to a couple of other rooms, finding magmin in the bottom of the 40-ft pit. While naked, Theo has a rope tied about him, and is almost dropped into the pit while trying to reach some treasure at the bottom. He uses his mage hand to collect a gem, however. The room with the alchemicals, they find a doubly-dosed potion of healing.
    • They try breaking the mirrors, using mage hand to extricate their items, etc. Finally, the DM mentions the open door. They look behind it and find the words, “Everything you see is mine!” Closing their eyes, they carry the unicorn and their items out of the room.
    • Needing a short rest, they plop down in the middle of the hallway for an hour. At the end of that time, six Boggles arrive and attempt to steal their items. The party deals with the Boggles accordingly.
    • Using some ingenuity, and some rope, the party makes their way across the smoke filled room with platforms, where at the end, Theo takes a magical sword. Fenbrix turns into a spider and makes his way through the barred window, and then 50ft down the hall. There he finds the hidden door mentioned earlier. He continues down the hall where he eventually finds his way back to the silver/gold junction of hallways. He runs back to the party.
    • All together at the secret door, the party finds a small, locked, golden door with what they determine to be a coin slot. Theo drops in his commemorative coin and the door unlocks. Inside is a magical lantern.
    • Knowing that their are at least three more doors on this western side of the dungeon they have not yet been through, but also knowing they hold the unicorn and at least four magical possessions, they stop here to contemplate their next move. Perhaps exit to return another day, with Buhak? Keep searching the alley? Leave and never return? We shall see!

2019-01-02

  • 5-Kythorn, 1492 DR
    • The party decides to sleep for the night and contemplate how to obtain the book from Berendarr's.
    • The next morning, a knock at the door reveals Bella Rosleigh a halfing rogue/cleric. She has been commissioned to obtain a Unicorn from The Blue Alley, and was sent to the group by Durnan, after she sought out adventurers to help her.
    • Buhak stays behind to argue with Broxley about some details of the tavern's work.
    • At the Blue Alley, located in the Sea Ward, the group finds a portal of sorts they cannot pass until they have individually signed their name in a ledger book near the entrance.
    • Inside, they find a mural of mutilation showing depictions of their actual group being mutilated by grisly traps. Wulskan spots a small sentence hidden in the mural: “Fifty feet south of the barred window is a secret door.”
    • The head to the east, following what is known as the “silver” path at first. Down a hall, they see an embossed skeleton in the wall, beside two doors heading east. One appears to have a spike trap, while the other has lightning arcing between rods some 20 feet up.
    • Wulskan heads down the latter hall, steps on a pressure plate and immediately starts levitating, getting zapped by the lightning. Theo disarms the trap and Wulskan falls to the ground, a bit charred.
    • At the end of the hallway, they find a trapped doorway which dumps out many silvered spheres of various sizes as Theo uses his newly found mage hand to open the door.
    • Inside the room, Fenbrix using detect magic, spots invisible items scattered amongst bones and refuse covering the floor. They are later determined to be invisible bear traps after one of the silver spheres is tossed into the room.
    • Upon hearing the snap of a bear trap, six skeletons emerge from a hidden door on the far size of the room, and a fight entails.
    • The party defeats them easily, and upon searching the room, find a magical doll and a wand, amongst other mundane items.
    • To the north is a long hallway filled with spinning blades. Bella takes the majority of the damage to get to the end, and Theo follows her. At the end is a domed room with a pillow, atop which lays a single copper coin. Upon picking it up, a voice says sarcastically, “Congratulations.” The coin is marked, “Minted in 1364 DR, golden anniversary of the reign of Lor Piergeiron the Paladinson.”
    • Finding no other exits, the party heads back the way they came. Unfortunately, Bella takes serious damage from the blades once again, falling twice. She expends her own curing spells to revive herself, and Fen also has to revive her a final time. She currently sits at 4 hit points, and has become deathly afraid.
    • Past the lightning rod hall, back towards the embossed skeleton, they find a hidden door, which Wulskan smashes down.
    • They come upon a reception room, with a door to the east and north. To the east, they hear the words, “Entertain me!”
    • Opening the door, they see a solid bronze statue of a wizard. On the wall is a phrase, scrawled in common: “Utter madness. PURE RUBBISH!”
    • The statue seems to respond to questioning with haughty rhymes, quips and puns. It asks, “Well, do you have a riddle for me?” Fenbrix suggests a riddle which the DM in all his wisdom knew the answer to.
    • They leave the room and head further north where they find a long hallway filled with doors. The first door they come across leads to a room filled with coins. Above the doorway, a phrase reads, “Take only what you can truly afford.” Upon further investigation, they notice that the piles of coins are laid out to spell, “ALL FAKE”. They decide for the moment to not mess with the coin.
    • To the south of the coin room, is another room with black iron gates set into the southern wall. A voice intones, “Beyond these gates lies paradise. Enter them as you entered life, and you may yet find it; grasp the jewel and grasp the iron, then be whisked away to the truest of rewards.”
    • Wulskan holds a jewel and grasps the bars, but nothing happens.
    • Fenbrix, taking the words to heart, strips bare and grasps the bars. He immediately falls over laughing in a fit of hysteria, and then disappears! Theo, hoping to help his friend does the same.
    • Wulskan is left alone with Bella. He gathers Fen and Theo's items, and proceeds to check out other rooms.
    • He peers into three rooms before venturing into a fourth.
      • The first room contains a path laid into the floor. Inscribed on the west wall are the words, “Get through”. He decides not to try just yet.
      • The next room he peers into is hot, humid and smells of ash. There is a circular pit at the end of the room which he does not investigate as of yet.
      • The third room has rows of workbenches, as well as beakers, vials, and buckets of unidentifiable arcane goo. He does not step foot inside.
    • The final room off this hall is large at 40×80 ft. The floor appears to be at least 20 feet below, but is hidden by a blanket of smoke. Seven circular metal platforms, each 6ft in diameter, hang from great iron chains attached to the ceiling. Wulskan spots a barred window in the far southwest corner as the only exit.
    • Remembering mention of a secret door 50ft south of a barred window, he jumps onto the first platform, almost falling in doing so. From the smoky depths, five smoke mephits arise.
    • We end the night here. Theo and Fen have been told what has happened to them. Wulskan must decide to fight or flee, and Bella watches from the hallway following Wulskan's lead.

2018-12-12

  • 4-Kythorn, 1492 DR
    • The party starts back off in what is now known to some as Buhak's Backyard, meeting up with Buhak.
    • Buhak has been copying and learning spells. Also during his time alone, he found a magical coin embedded in the floorboards, seemingly dropped at some point in the past. (DM Note: Cheater's Coin - 80% chance of coming up as the flipper wishes.)
    • Stories are conveyed, and they decide to rest and set out the next morning for the Undercliff on behalf of the Emerald Enclave.
  • 5-Kythorn, 1492 DR
    • The morning begins with hammering and nailing as the crew continues work on the building.
    • On the way to the Undercliff, Buhak stops and purchases some material components for his spells.
    • The party eventually makes their way to the Snobeedle Orchard and Meadery where they meet a halfing druid named Blossom Snobeedle. She is also a member of the Enclave.
    • She tells them of the scarecrows killing the livestock and tearing down the crop.
    • The party hunts down the scarecrows, with the help of Buhak's familiar, Koz.
    • Fenbrix is knocked unconscious, but they manage to survive the onslaught.
    • Upon returning to the Snobeedle's, Buhak makes a deal to sell a unique blend of mead at the tavern, and makes off with a bushel of apples.
    • Fenbrix returns to Melannor at the Enclave and is paid for his service. On the way home, he swings by Xoblob's shop, and sees Xoblob returned to the window. He peeks in and definitely feels he is being watched by those on the street as well as Xoblob himself.
    • Wulskan and Theo head to visit Savra at the Order of the Enclave. She is perplexed and bewildered with Wulskan, who brings her a pumpkin head. She pays him a bit for his deed, but explains how things work in the Order before having him followed home. She will keep an eye on this one. Theo is aware they were followed.
    • As they are deciding their next steps, a paper bird flies in with a message from Mirt the Moneylender to meet him at the Opera that evening.
    • Feeling this is an opportunity for advertisement, Fen and Wulskan head off to have cards announcing their tavern made, while Theo and Buhak purchase appropriate attire for the opera.
    • Before heading to the opera, Buhak and Theo visit Berendarr's World of Words.
    • Using Detect magic, Buhak sees a magical carpet and book upon the shelf at the front of the store which he picks up and carries about.
    • They inquire about magical books, and attempt to find their way through the maze of shelves to the back of the store.
    • Failing miserably, they ask for help from Berendarr. He leads them to the back where they haggle over some books. Eventually, Buhak makes a trade of Grum'shar's spellbook plus 25gp for another book containing the Earth Tremor 1, Magic Missile 1, Continual Flame 2, Darkness 2, and Sending 3.
    • Theo and Buhak attempt to purchase the magical book found at the front of the store, but Berendarr claims it was a family heirloom, improperly shelved and is not for sell at any price. Buhak can tell there is an illusory spell upon it.
    • Buhak attempts the old switch-er-roo using sleight of hand to “hide” the book where he can find it later, and they leave.
    • That night at the opera, they hand out the cards, and during intermission meet with Mirt.
    • Mirt explains the Harpers to them, and offers them a test of sorts. They are to seek out Maxeene, a talking horse pulling a dray, and find out what she has learned.
    • The party finishes watching the extremely well performed opera and heads back to the tavern.
    • It is near midnight, and the party is contemplating a possible heist at the book store.
    • Welcome to level 3!

2018-12-03

  • 4-Kythorn, 1492 DR
    • The party awakens to banging at the door, as Broxley has brought a crew to renovate the building.
    • Buhak decides to stay in to study for the day, oversee the work crew, and do personal items.
    • Theo goes out for coffee and overhears a job being spoken of, to steal a book from Berendarr's World of Words.
      • It has what he recognizes as the symbol of Shar on the front.
      • He is given the job by a short female dwarf and her compatriot rock gnome, as yet unnamed. Both know thieves' cant.
      • Told they can be found at the coffee shop, or bring the book to Serpentil's Books and Folios.
    • The three adventurers then seek out thugs to conquer for the Order of the Gauntlet.
      • They head to the Field Ward and make their way to the Endshift Tavern.
      • The guards and barkeep suggest trying the Burnt Inn where they meet the proprietor Maxine.
      • Maxine gives Wulskan a run for his money, but eventually points him towards Fizban - a recipient of the thugs beatings.
      • He tells them of Boltspring Alley, where the party eventually meets, greets, and defeats three thugs.
      • They find a note for evidence that the Zhentarim have paid thugs to harass Xanathar Guild members.
      • Returning said note to Savra Belabranta at the temple of Tyr, she pays Wulskan 50 gold.
      • She tells them of a thief to keep an eye out for - The Black Viper.
    • Here, the party decides to split to pursue a few goals individually.
    • Theo
      • Makes a visit to Berendarr's World of Words. He cases the joint, and finds it to be a maze of bookshelves.
      • He never quite reaches the backside of the store and questions how big it is.
      • He eventually purchases Volo's Waterdeep Enchiridion.
    • Fenbrix
      • Visits Phaulkonmere and the Emerald Enclave.
      • He is greeted by Melannor Fellbranch and invited into the Enclave by Jeryth Phaulkon, whose voice he hears, but never sees.
      • She asks him to investigate some scarecrows come to life in the Undercliff.
    • Wulskan. Oh Wulskan.
      • He goes to visit the Olde Xoblob Shop.
      • Where he steals Xoblob.
      • Running out on the street, he heads towards the Skewered Dragon to hide.
      • He is met by a thug and an apprentice wizard. Lining up, he breathes his lightning breath which kills the wizard.
      • He battles it out with the thug, but not before he can call for backup.
      • Ten more thugs exit the premises, and give chase. Only two can keep up.
      • Wulskan eventually evades them, only to be spotted and chased by more.
      • His long Barbarian stride, stealthy ways, and acrobatic moves throughout the crowd keep him from being caught.
      • However, he meets up with three other thugs who seemingly appear to be awaiting him as he runs down the street. As if they were expecting him.
      • He dodges left down another alleyway, and they lose track. He also takes his trident and pokes holes into the stuffed beholder, questioning his sanity.
      • Finally feeling as though he's getting away, he comes face to face with another apprentice wizard, who also seems to be awaiting him.
      • Xoblob pulls away from him, but Wulskan maintains the grapple upon him.
      • Finally, feeling this may not be such a good idea after all, he throws the plush toy at the apprentice, missing entirely, but managing enough of a distraction to escape.
      • He heads back to Trollskull Manor.
    • While awaiting Fen and Wulskan, Theo answers the door to a mage who is delivering the 250gp promised by Vajra for information about the Illithid in the sewers.
    • Everyone arrives and Wulskan tells his story.
    • Theo peeks outside and sees two men who have appeared to traveled by their tavern multiple times in short order.
    • We end the night with the DM realizing once again, that you can't plan for everything. It's about 4pm in the day.

2018-11-28

  • 3-Kythorn, 1492 DR
    • Party settles on a name - “Buhak and the Blue Tarps”.
    • Sign deed for Trollskull Manor.
    • Fen and Wulskan retrieve 750gp of silver bars from Zhentarim hideout.
      • 250 towards guild fees and membership.
      • 500 to start fixing roof and windows.
    • Theo visits the Holyhands House and meets Clairis, a cleric of Kelemvor.
      • They return to tavern, where Clairis helps communicate and come to peace with Lif.
    • Buhak studies, copies spells, calls forth a familiar.
    • Before returning to tavern, Fen is visited by a cat and invited to visit the Emerald Enclave at Phaulkonmere.
    • The group is contacted by Vajra Safahr, the Blackstaff.
    • They visit her at Blackstaff Tower and are invited to join the Gray Hands.
    • She is informed of an Illithid seen in the sewers. She sends a mage to investigate.
      • The mage follows Buhak's owl to the entrance.
      • The group is promised 250gp if this information pans out.
    • They are commissioned to seek out Hlam and gather information from him.
    • Along the way, they fight with a Harpy and three winged Kolbolds.
    • Hlam tells them, “Evil's twin hides its face for now. Expect that to change before summer's end.”
    • The group returns with the information to Vajra, where she rewards them with 100gp.
    • When asked for more missions, she suggests they visit Savra Belabranta with the Order of the Gauntlet.
    • Savra inducts Wulskan into the Order and sets upon him a task.
      • Zhents are paying gangs in the Field Ward to attack suspected Xanathar guild members. Stop a fight before it happpens, to send a message to these thugs that further altercations won't be tolerated.
    • The party heads back to the tavern for a night of rest.

2018-11-19

  • 2-Kythorn, 1492 DR
    • The party awakens, eats breakfast and goes looking for the sewers.
    • Following the signs, they come across a Gazer and defeat it.
    • Continuing on, they make a lot of noise, alerting two goblin guard sentries.
    • In the end, they defeat the goblins, Krensk, Zemk, and Grum'Shar as well as an intellect devourer.
    • An illithid escapes through a portal.
    • Floon is rescued and returned to Volo and Renaer!
    • Volo offers them the deed to Trollskull Manor. They arrange to meet in the morning after a night's rest.
  • 3-Kythorn, 1492 DR
    • The party meets up in Trollskull Alley, visiting Corellon's Crown and Steam and Steel along the way.
    • Volo, Renaer, and a magistrate greet them at the Manor, where they also meet Lif, the previous owner.
    • They check out the place, and Broxley Fairkettle comes along as a representative of the innkeepers guild.
    • 1000 gp to get up to code, 250 for guild fees. 60 gp upkeep every tenday.
    • The party is ready to take ownership must decide to sign individually or as a group, with name.

2018-11-14

  • 1-Kythorn, 1492 DR
    • Volo introduces party to Buhak - a tortle sorceror.
    • They head off to Candle Lane to investigate the Zhentarim warehouse.
    • Fight four Kenku who tell them:
      • “Xanathar sends its regards.”
      • “Tie up the pretty boy in the back room!”
      • “Follow the yellow signs in the sewers.”
      • “No time to loot the place. Just get him to the boss.”
    • Rescue Renaer Neverember, who tells them:
      • “The Zhentarim thinks that my father embezzled a large amount of gold while he was Open Lord, and that he hid the dragons somewhere in the city. They think they can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole it. The Zhents thought I knew something about all of this, but I don't. My father and I haven't spoken in years.”
    • They find a secret room containing four paintings of cities, and 15 silver trade bars.
    • The City Watch bursts in, and questions the group. Renaer backs up their story, and the city watch lets everyone go. (I forgot to hand out the Code Legal.)
    • Theo cuts the paintings from their frames and rolls them up to take out. The silver bars remain in the secret room of the warehouse.
    • The party heads back to the Yawning Portal, speak with Volo, Yagra and Threestrings before eating dinner and heading off to sleep.

2018-11-07

  • 1-Kythorn, 1492 DR
    • Players
      • Theo Garrett - Human rogue, hailing from Neverwinter.
      • Wulskan Lumihazar - Bronze dragonborn barbarian, from Tymanther.
      • Fenbrix - Human druid, from Kheldell.
    • Started in Yawning Portal in Waterdeep. Watched Yagra, a female half-orc get into a fight with bald male human with many tattooed eyes on this head. Helped fight a troll and stirges which came up from the well in the tavern.
    • Volokamp Geddarm, asked the adventurers to help find his friend Floon Blaagmar who has been missing for days. Offered to pay them each 10g now and each 100g later if they bring him back safely. Theo manages to also get a copy of his book Volo's Guide to Monsters. Tells them to start at the Skewered Dragon, the last place he saw Floon.
    • The party heads to the Skewered Dragon, and along the way finds a cordoned off street where a fight has taken place. They later learn it is between the Zhentarim and the Xanathar Guild.
    • At the Skewered Dragon, the barkeep Bartholomew explains that Volo and Floon were in late one night drinking. Volo left, and Renaer Neverember, the son of Lord Dagult Neverember came in and joined Floon. They look very similar in appearance, with reddish-blond hair, and dressed fancily. They eventually both left, but may have been jumped outside by ruffians.
    • The party heads next door to the Old Xoblob Shop, where they meet Xoblob, a deep gnome. The store sells all kinds of trinkets, but everything is a deep purple color. Also, there is a stuffed beholder head in the window that when the party is not looking, seems to turn such as it can always keep an eye out on them. Wulskan tries to intimidate Xoblob into selling the stuffed beholder, but are kicked out of the store. Not before Theo manages to get a few trinkets and learning that indeed, Renaer and Floon were jumped just outside and dragged up the street towards Candle Lane.
    • The party talks with the city watch some and learns a bit about both the Zhentarim and Xanathar's Guild.
    • They head towards Candle Lane and spot a warehouse with the sign of the Zhentarim, a winged snake, imprinted on the door to the building. Before heading in, they decide to head back and check in with Volo for more information.
    • Volo, at the Yawning Portal, tells them that Xanathar is a beholder, and a bit more information on both factions. They question what involvement Floon and/or Renaer would have with such people, but he does not know. He tells them that if they are going in against the Zhentarim, they might need help - and he has a friend.
    • We end for the evening here. Next week, we introduce the friend!
waterdeep.txt · Last modified: 2019/01/17 07:37 by skouri